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    Date

    5/24/2024

    Authors
    1. Santander X Explorer
    Categories

    5/24/2024

    Crowdfunding

    12 minutes of reading

    Do you want to know which are the 30 chosen projects to receive training on crowdfunding? Here they are!


    Authors
    1. Santander X Explorer
    Categories

    The first edition of Santander X Explorer in 2024 is over, which means… We now know which 30 projects have been chosen by a global jury to receive crowdfunding training! Thanks to this resource, they will be able to continue validating whether their idea can become a profitable project that improves the world. Congratulations to…

    Agricultura4Data (Universidad Carlos III de Madrid, España): through the installation of sensors that collect real-time data, this project aims to analyze, automate, and optimize pre-, during, and post-cultivation processes in the field.

    AquaSolutions (Universidad Isabel I, España): advanced technologies and services to improve water quality and ensure access to sustainable sanitation solutions.

    BrainyBoard Board Games Store (Universidade Estadual de Campinas, Brasil): educational and personalized board games to support student learning in public and private schools.

    Bubble (Universidad Alfonso X El Sabio, España): a refrigerator equipped with sensors that detect all products inside the appliance and their expiration dates. A screen displays a shopping list created by the fridge itself (users can also create their own list if they prefer).

    Clínica Matria (Universidad Miguel Hernández, España): A women ‘s care center focused on the stages of pregnancy, childbirth, and postpartum.

    Cowia (Universidad Ort de Uruguay): using machine learning and camera vision, issues in dairy cattle legs are detected.

    Cézo (University of Greenwich, United Kingdom): Clothing inspired by African style, made from soft and comfortable material suitable for daily wear.

    Dom-Us (Universidad de Cantabria, España): a platform that, through smartwatches and mobile devices, collects real-time data (temperature, air quality, speed, humidity…) to automatically adjust the heating, lighting, or ventilation systems of a building, achieving maximum comfort and reducing consumption.

    Dreamwise (Universidad de Cantabria, España): an app that gathers a large amount of data during a person’s sleep period to analyze it later. This way, the user gets information about their rest.

    Escuela de liderazgo para niñas (Universidad del Rosario, Colombia): training on leadership skills, analysis, women’s history, and argumentation, so that young girls understand from an early age that they can participate in politics and that their opinion matters.

    Fiberpalm (España): creation of a product similar to fiberglass using palm fiber and resins, thus giving a second life to these agricultural residues and avoiding their burning. Moreover, this material can be composted at the end of its useful life.

    Foodhy (Pontificia Universidad Javeriana Cali, Colombia): a platform that offers data focused on healthy products and recipes. It’s gamified to promote motivation and education about a healthier lifestyle.

    Gart (Universidad Nacional Autónoma de México): this platform helps emerging artists gain more visibility. Restaurants, Airbnb accommodations, hotels, and venues can exhibit artworks for free, in exchange for having the artwork available for sale with a QR code. The artwork can also be purchased directly from the platform without needing to see it first in a venue.

    Gear Gym (ESIC University, España): a gym that trains users to reach their maximum physical potential; it includes an artificial intelligence system that offers personalized training.

    Helpapp (Universidad de Jaén, España): people who need occasional assistance to care for their elderly family members can connect via this platform with other users who offer their help (transportation, companionship, entertainment…).

    Incluit (Argentina): translates voice into sign language in real-time, to strengthen the inclusion processes of students with hearing disabilities.

    Incommon (Universidad Pública de Navarra, España): a social media with chat, image, and video uploads where users can create communities or groups that allow free entry or limited access. Users have full control over their content thanks to blockchain technology, which also creates an internal economy in each community through tokens: groups can use them to reward their members.

    Kidag Solutions (Universidad Continental, Perú): a machine that separates wastewater from solids, thereby reducing the pollution generated by them.

    Komuni (Universitat de Barcelona, España): an online platform that offers bookings for community-based and sustainable accommodations and tourist experiences.

    La Femme (Universidad de Palermo - Centro de Desarrollo para Emprendedores y Exportadores, Argentina): design and production of textile items made from surplus production in this industry. The dyeing of raw fabrics or natural fibers is done with food waste.

    Lightu (Universidad Rey Juan Carlos, España): a collaborative platform that provides effective and safe guidance to students at different levels, so they can make informed decisions about their educational and professional paths through the shared experiences of users.

    Mova - Healthy Ventilation (Universidad Tecnológica Nacional - Facultad Regional Haedo, Argentina): an intelligent environment management device especially focused on hospitals. In addition to measuring CO, CO2, temperature, and humidity, it also allows these variables to be acted upon through a forced ventilation system.

    Neuroplastic Lab (Chile): a system composed of a data processing platform, an interaction interface and materials repository, and a set of haptic technology. It provides tools and strategies that promote mental health, with a special focus on neurodiversity.

    Nuance (Universidade de Brasilia, Brasil): a cosmetic product to create foundations, blushes, lipsticks, and concealers, with the help of an app that uses artificial intelligence to analyze and suggest suitable shades, delivering the product in the exact amount needed for the face.

    Omnium Medsystems (Universidad de Sevilla, España): an edema monitoring system, ideal for patients with heart failure and other medical conditions. Using capacitive sensors and artificial intelligence, the device provides detailed and personalized tracking of leg volume.

    Optimuuu (Universidad de Santiago de Compostela, España): an automated system that adapts to the needs of each farm.

    Relatidos (Universidad de Jaén, España): a geolocated tourist audioguide aimed at municipalities affected by rural depopulation. A digital map on our mobile device will direct us to various points of interest in the area, where we can play audios that collect oral testimonies from long-lived locals, recounting memories of past life.

    Research Manager (Universidade Cesumar, Brasil): a web management platform that uses machine learning algorithms to predict the outcomes of academic research, thereby optimizing and automating processes.

    Sake (Safe Kids Education), (Centro Universitário Leonardo da Vinci, UNIASSELVI, Brasil): quality education using immersive content (virtual and augmented reality), with special attention to the creation and production of teaching materials that help develop the intelligence, skills, and competencies of children and pre-teens.

    Sensara - Kit for experimenting with acetylcholinesterase (Universidad Nacional de Córdoba, Argentina): a work kit aimed at improving the performance of the biosensor used in the study of acetylcholinesterase behavior.

    Out of these 30 projects, 20 will be selected to receive support from Santander X Explorer in a crowdfunding campaign. If you also want to have this opportunity, pre-register for the program, and we will let you know when the next call opens (it could be very, very soon, we’ll leave it at that…).

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