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    1. Santander X Explorer



    11 minutes of reading

    Here they are! The 30 selected projects to receive crowdfunding training

    1. Santander X Explorer

    At the end of the journey of an idea in Santander X Explorer, many paths open up. One of them is completely new: for the first time, we have established a perk for 30 projects, who will receive crowdfunding training; this resource will help them continue validating their idea in the market, with the customer, and perhaps transition into profitable businesses. Education, health, and environmental care are the most recurring areas of the 2030 Sustainable Development Goals among the chosen ones; we present them without further details.

    Psst, psst… Do you want your project to have the opportunity to access these resources? Pre-register at Santander X Explorer, and we will notify you when the next program call opens.

    • GREENCYCLE (Catholic University of the Holy Conception, Chile): an innovative educational platform aiming to empower children aged 5 to 14 with knowledge about the circular economy and environmental sustainability.
    • ECOWATER (National University of La Plata, Argentina): creation, development, and implementation of smart flow meters for efficient water control and management.
    • KETTLEBELL SOFT VARIABLE WEIGHT AND CONVERTIBLE TO MEDICINE BALL (University of the Andes, Chile): Russian kettlebells with the ability to vary their weight using sandbags. Can transform into a medicine ball.
    • STUDY AR (Spain): a project that seeks to bring virtual reality and augmented reality technologies to children and older adults, complementing occupational therapy sessions.
    • GREENFLUSH (Goethe University Frankfurt, Germany): a sustainable toilet rim block, designed to reduce the ecological footprint.
    • ACCESSABILITY (Inter-American Open University, Argentina): an e-learning platform for people with hearing disabilities, focused on providing tools for entrepreneurship.
    • LOOKNOR (University of the North Santo Tomas de Aquino, Argentina): a virtual reality game where a person, through solving challenges and questions, generates metrics to map formations and universities based on their vocation and/or personality.
    • SOPLIT (Catholic University of Uruguay): an application in the gaming and sports industry. Aims to offer direct benefits to community members and make a societal impact by donating 10% of its revenue to education-related causes.
    • InfinityBIO (UNIASSELVI, Leonardo da Vinci University Center, Brazil): a platform connecting producers and consumers of ecological agricultural inputs (fertilizers, fertilizers, seeds, etc.).
    • DE TU ARTE AL MÍO (Panamerican University, Mexico): a project that promotes, disseminates, and drives social transformation through artistic and creative experiences.
    • PROJETO HOOKS (University of Brasilia, Brazil): an idea that aims to increase diversity among those accessing higher education courses related to information technologies and software development.
    • COMIS (Metropolitan Autonomous University, Mexico): its goal is to save time and reduce waste produced by people who want to cook their own food quickly, healthily, and balanced. The idea is to offer traceability and awareness of the origin of products and responsibly manage leftovers.
    • ATREZZECO (University School of Arts TAI, Spain): an accessible props company for students of artistic careers such as cinematography or fashion design, even for artistic creators with a low budget or small brands or producers.
    • NBUSCELIAC RAPID TEST (University of Vigo, Spain): aims to avoid invasive medical tests for detecting celiac disease, moving laboratory tests to medical offices, pharmacies, or the patient’s home.
    • SUNSHINE (University of Xalapa, Mexico): a family restaurant focused on the elderly, providing a unique and healthy experience.
    • YALA (Peru): an auction platform that functions as a marketplace, connecting buyers and collectors with stores and sellers of collectible items.
    • UNBLIND (Anahuac University Mexico): aimed at people with visual disabilities, this project proposes eyeglass frames with integrated cameras and headphones, allowing for various functions such as text-to-audio conversion, distance measurement, or image, color, and face recognition.
    • STUDIA (Spain): an educational platform aiming to change how students learn and prepare for exams through a personalized, efficient, and effective experience to maximize academic performance.
    • SKILLERS (Mexico): seeks to turn learning into an experience that encourages children to explore their skills and interests.
    • ENDO (University of Porto, Portugal): an application that allows couples to connect and communicate, independently and anonymously, the detection of an STD in case of risk contact. Also aims to provide access to videos and varied information about sexuality.
    • Kiin-Flex (La Salle University, Mexico): a new chemical compound to generate a smaller, cheaper, and more efficient type of solar panel.
    • LEGUT (University of Porto, Portugal): technology designed to identify local food intolerances in the intestinal tract.
    • REGANVI (University of Engineering and Technology, Peru): a scalable solution that uses data and contacts to facilitate interconnection between companies and recycling entities, transforming how they access recycled products and promoting more sustainable business practices.
    • CERTYCHAIN (University of Vigo, Spain): a platform where users and companies can sign and verify different types of documents, such as employment contracts, leases, academic certificates, and purchase agreements, etc.
    • LA RAÍZ (University of Cadiz, Spain): an educational hub aiming to connect the student community with public and private actors to promote and develop practices and actions addressing the sustainability challenges of the world.
    • I’Beauty Digital (Federal University of Rio de Janeiro, Brazil): a beauty application based on circular and collaborative economy to sell beauty services online.
    • REALIDADE AUMENTADA PARA PROVAR PRODUTOS (Estácio do Recife University Center, Brazil): an e-commerce platform that offers customers the possibility to “try on” products like clothing, makeup, and furniture using augmented reality technology.
    • TFORESTTAINNING (University of Concepcion, Chile): a service for training, evaluating, and monitoring the fitness and body composition of wildland firefighters worldwide, workers with high physical demands in an adverse working environment.
    • GESOF (OMNIDIRECTIONAL FLUID MECHANICAL WIND-SOLAR GENERATOR) (Catholic University of Avila, Spain): a generator of wind and solar energy simultaneously.
    • BioCromia pigmentos naturais (Paulista State University Júlio de Mesquita Filho, Brazil): development of a bioprocess for the production of biopigments, high-value molecules with applications in the pharmaceutical, food, and textile industries, with a view to technically efficient use of by-products from plant biomass in the biorefinery.

    Out of these 30 projects, 20 will be chosen to move into a more personalized phase, where Santander X Explorer will provide support in a crowdfunding campaign. Stay tuned, as we will soon know who they are!


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